Customers Who Bought this Title also Purchased. Reviews Please log in to add or reply to comments. It's a shame this game has been abandoned by Green Ronin. It's a well done system with only a few flaws biggest being encounter building for the GM. It just seems that is Green Ronin's way though- make a product with a few supplements and then promptly do nothing with it FA, DA, T20, etc. Very unfortunate. I think the encounter building for the GM issues have been covered in their newer Companion and recent Campaign Builder's Guide releases.
I later wanted to add more. My gripe being: I could have purchased 2 or more FULL RPGs at this price, considering what you get for the price: a bare framework of rules, a very minor bestiary, etc. So basically, a frame with little 'covering'. Most RPGs have a background, decent bestiary, etc, to make a full rule set.
The basic rules are 'very lite'. Rule for crafting your own races would have been good. The Titansgrave shows have certainly charmed people into getting it. Apart from that gripe; the system is OK, I'm a little disappointed that there is no mention of guidelines to craft your own races either in the core book or in a supplement. As a generic system, it seems like it should be more friendly toward adapting more varied character types. There's also a lack of shapeshifters which is odd given it comes from Dragon Age which includes shapeshifters.
I'm wondering what's been updated. Found it. Is this gonna be updated to include the errata in the 2nd printing hardback? Dragon Age Set 1 was never updated on here, so I'm not holding my breath Brilliant rule set with accessible mechanics. Medium level of crunch, and lots of little touches make this one a winner!
As far as I can tell, it doesn't even use any dice other than d3 and d6. It's the AGE system. The book provides a generic fantasy version of the system that powers Dragon Age and the Kickstarted Blue Rose. The system uses three 6-sided dice for resolution, and 6-sided dice in general for any other rolls. Does that mean a more comprehensive version is in the works? As far as the ruleset standards go, I doubt it.
But there is always room for more material, be it settings, adventures, monsters, races or class abilities. No, it means these are the core rules. I'm pretty sure there will be expansion later, other than the Titansgrave setting book.
In terms of basics, no. That said, the specifics, the race and class options and such, are different, as well as the magic system being a bit more generic fantasy. Of course, this is going solely on the Dragon Age quick start.
I didn't actually get the full book for that one. There are some differences mainly with how magic works and the inclusion of the Accuracy stat. Accuracy and Fighting both; while having both has some problems, the changes with using Fighting for hitting with Heavy Weapons, and having Intelligence be used for casting while Willpower is used for Spellpower and mana addresses some balance issues with how overattractive Strength was for Warriors in DAGE and Magic for Mages. Mor importantly for me, does it provide advice on creating more mundane creatures?
July 26, am UTC. They don't give much advice on creating adversaries. At the same time creatures are incredibly easy to create. My issue I have with creating adversaries is making it balanced. Any tips? August 11, pm UTC. Still working on balance myself. In Dragon-Age shied away from heavy armor since it can sometimes leave rogues out of the fight.
I think that the Rouge's pin point attack forget the exact name is probably designed to fix that, so it might be less of an issue. Still lower armor values are more predictable. I always felt that one of the worst things to do in combat is turn a hit into an effective miss just because the PC can't generate enough damage to get through especially if the adversary has a decent amount of hit points.
Worth buying, I highly recommend what the AGE system does and this introduction to it as a universal system. It looks interesting in the preview and the gameplay examples on YouTube. But, I'm wondering how the "Adversary" section is for creating monsters.
I don't think it's really necessary to have that sort of advice in the book, but the rules do provide a framework for making any sort of threat you might need. In terms of OGL Encounter Level and their AGE Threat equivalent, there is a small table that gives a general idea of what level a character should be to deal with a particular threat.
Conversion isn't discussed, so the small table is more of a guide than a strict rule. What does the AGE system do, that you highly recommend it?
Mostly curious; I was very turned off by Dragon Age's level bracket-per-book model; despite being a fanboy of the series, I couldn't bring myself to spend money on that product line.
I backed the new Blue Rose because the setting looks amazing, though I had been expecting to ignore the mechanics. Curious as to people's thoughts on this.
Which is why I'm poking at this again : I may wind up getting the new DA book, primarily due to the aforementioned fanboyishness. YANN E. This is a primer on the AGE system used in Blue Rose and Dragon Age , it is hence the name fantasy oriented and it is not provided with an specific universe, the core three class and the mechanics are provided and a few specialties, spells and equip [ James B.
On the whole I like the AGE system. The stunt mechanic is interesting, task resolution is generally fast and smooth and it is generic enough to build a homebrew setting around pretty easily. The system and this pdf do however have a few glaring probl [ Jeff P.
It's a great little game system: easy-to-learn, rules-light, and fast [ A customer. I have run this game more than any other in the past two years and ran Dragon Age more than most other games in the few years before that and I really do like this system! Timothy B. See All Ratings and Reviews.
Browse Categories. Wolfenoot Sale. Rule System. Apocalypse World Engine. The choice is yours! Cart: 0 Log in or Create an Account. New magical Arcana, new spells for existing Arcana and new forms of magic. Channel power from the gods or learn the Death Arcana to become a necromancer.
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